How to use Cameras in Unity: Cinemachine Virtual Cameras Explained

Published: 01 January 1970
on channel: iHeartGameDev
82,578
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Learn how to use Cinemachine Virtual Cameras in Unity to capture a cinematic feel for your games!

This tutorial provides a detailed break down of the Virtual Camera component and all of its properties, as well as a general overview of Cinemachine!

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► TIMESTAMPS:
Intro: 0:00
Installing Cinemachine and Setup: 0:46
How Cinemachine Works: 1:24
What do Virtual Cameras do: 1:40
Virtual Camera Lens Properties: 2:33
The Properties that make Virtual Cameras Special: 3:30
The Follow Property: 4:18
The Body Property Explained: 4:44
Body Properties: 5:46
Aim Properties: 7:40
Status Property: 8:58
Standby Update Property: 9:31
Game Window Guides Property: 10:15
Save during Gameplay Property: 10:34
Priority Property: 11:01
Blend Hint Property: 11:25
Inherit Position Property: 12:13
On Camera Live Event Property: 12:38
Noise Property: 13:07
In the future: 13:47
Outro: 14:00


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