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In this video I go over how references work in C++. I visually explain how a reference is essentially the same things as a pointer, and I go over the big benefits that you gain by using references instead of pointers. Next, I refactor our vector library to use references instead of copies and explain the benefits of doing so. Finally, I end with a challenge to incorporate everything we have learned so far and create a dynamic array.
0:00 In This Episode
0:30 Linked List Solution
2:49 How References Work
5:48 Vector Using References
10:29 Challenge: Dynamic Array
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...
Watch video References | C++ For Java Devs Ep. 10 online without registration, duration hours minute second in high quality. This video was added by user GamesWithGabe 21 June 2021, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,389 once and liked it 56 people.