MESSAGE:
Before I head off to Blender Conference next week, I tackle a topic that came up a lot in conversations and questions since Octane 2024.1 came out.
Otoy changed a essential part of the volume calculation which might break existing scenes. I thought it might be a good thing and help the ones of you struggling to understand where eventual look- and render time differences are coming from when switching to Octane 2024.1
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VIDEO RELATED LINKS:
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Otoys Octane 2024.1 Release Notes / Features:
https://render.otoy.com/forum/viewtop...
Octane Benchmark Charts:
https://drive.google.com/open?id=129M...
Maxons Official Website:
https://www.maxon.net/
Octane C4D Otoy Official Website:
https://render.otoy.com/forum/viewfor...
Blender Foundations Official Website:
https://www.blender.org/download/
Blender Octane Otoy Official Website:
https://render.otoy.com/forum/viewfor...
CHAPTERS:
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00:00 Intro
00:41 C4D Octane: The Problem: Foam Scene
01:30 C4D Octane: The Solution: Volume Step Percent
02:25 Future Raphael Interlude (Inconsistencies)
05:12 C4D: What changed?
05:59 Chart Time: What is Ray-Marching
07:07 Chart Time: Volume Step Length
07:24 Chart Time: Voxels
08:20 Chart Time: Small Disclaimer
08:36 Chart Time: Voxel Step Percent
09:13 Chart time: Why the long Render-Time
10:47 C4D Octane: Under-Sampling
11:19 C4D Octane: Density
11:37 Blender Octane: Volumes
11:51 Blender Octane: Fixing Volume
12:46 Blender Octane: Bonus New "Mesh to Volume"
14:20 Conclusion
16:13 Famous Last Words
Watch video Silverwing: Volume Changes in Octane 2024.1 you need to know! online without registration, duration hours minute second in high quality. This video was added by user SilverwingVFX 20 October 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 2,959 once and liked it 184 people.