Silverwing: Volume Changes in Octane 2024.1 you need to know!

Опубликовано: 20 Октябрь 2024
на канале: SilverwingVFX
2,959
184

MESSAGE:
Before I head off to Blender Conference next week, I tackle a topic that came up a lot in conversations and questions since Octane 2024.1 came out.
Otoy changed a essential part of the volume calculation which might break existing scenes. I thought it might be a good thing and help the ones of you struggling to understand where eventual look- and render time differences are coming from when switching to Octane 2024.1

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TRAINING:
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VIDEO RELATED LINKS:
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Otoys Octane 2024.1 Release Notes / Features:
https://render.otoy.com/forum/viewtop...

Octane Benchmark Charts:
https://drive.google.com/open?id=129M...

Maxons Official Website:
https://www.maxon.net/
Octane C4D Otoy Official Website:
https://render.otoy.com/forum/viewfor...
Blender Foundations Official Website:
https://www.blender.org/download/
Blender Octane Otoy Official Website:
https://render.otoy.com/forum/viewfor...


CHAPTERS:
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00:00 Intro
00:41 C4D Octane: The Problem: Foam Scene
01:30 C4D Octane: The Solution: Volume Step Percent
02:25 Future Raphael Interlude (Inconsistencies)
05:12 C4D: What changed?
05:59 Chart Time: What is Ray-Marching
07:07 Chart Time: Volume Step Length
07:24 Chart Time: Voxels
08:20 Chart Time: Small Disclaimer
08:36 Chart Time: Voxel Step Percent
09:13 Chart time: Why the long Render-Time
10:47 C4D Octane: Under-Sampling
11:19 C4D Octane: Density
11:37 Blender Octane: Volumes
11:51 Blender Octane: Fixing Volume
12:46 Blender Octane: Bonus New "Mesh to Volume"
14:20 Conclusion
16:13 Famous Last Words


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