Custom Post-Processing in Universal Render Pipeline

Published: 03 October 2020
on channel: Game Cottage
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A quick overview of using the Scriptable Render Pipeline in Unity to implement custom post-process effects.

Sources used in video:
https://samdriver.xyz/articles/script...
https://cyangamedev.wordpress.com/202...
https://docs.unity3d.com/Manual/Scrip...

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