In this tutorial Rachel covers now to take motion capture data from motion builder to unreal engine. We'll be using a custom human IK rig and will show you how to cleanup data in Maya. If you are interested in using the Spiderverse rig being used, check out the links below to set it up for motion capture!
Link to Miles Morales rig - https://agora.studio/animchallenge.html
Other resources:
Setting up the rig - • Exploring the SpiderVerse: Animation Rig
Getting a rig Mocap ready - • Maya - How to apply mocap to any rig ...
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Watch video The Mocap Pipeline: From Motion Builder to Maya to UE4! online without registration, duration hours minute second in high quality. This video was added by user Game Cottage 17 October 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 11,492 once and liked it 295 people.