In this 2022 Technical Artist Summit talk, NetEase Games’ Chen Zhou focuses on rendering techniques for creating a physics-based world while keeping anime style feeling in game. A practical approach with deferred rendering pipeline, lighting, shadowing, post process and other notable features in 2D animations in runtime and assets creation are introduced. The concept of bringing advanced modern rendering techniques to toon shading based games can also be applied to other art styles.
GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit our website and follow the #GDC23 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: / official_gdc
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Watch video Finding Harmony in Anime Style and Physically Based Rendering online without registration, duration hours minute second in high quality. This video was added by user GDC 2025 10 March 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 21,48 once and liked it 70 people.