Home is a space of conflicting emotions, it is a sanctuary for some and a prison for others. In video games, game designers have become more proficient at not just creating home, and other domestic spaces, but also crafting powerful narratives through them. This video examines the role interior design plays in crafting convincing narrative spaces, and how interactivity allows us to examine the paradoxical duality of our experience with home. However, video games don't just depict domestic spaces, they are most often played from them, living on the bridge between two worlds as we aim to find our true home.
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Sources
Interior Design and Environment Art , GDC Dan Cox
• Interior Design and Environment Art: ...
-The Level Design of Gone Home , GDC talk
• The Level Design Of Gone Home
-A Pattern Language , Christopher Alexander
-Video Game Spaces , Micheal Nitsche
Watch video How Game Designers Tell Stories with Interior Design | Gone Home, Heavy Rain and Designing Home online without registration, duration hours minute second in high quality. This video was added by user The Game Overanalyser 11 December 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,82 once and liked it 10 people.