JRPG Random Encounter - System Design in Godot 4

Published: 06 April 2024
on channel: 16BitDev
4,743
207

Tutorial on Random Encounter System for JRPG games in Godot 4
Made with Custom Resources.

Related Videos -
Turn-Based Combat -    • JRPG Turn Based Combat Tutorial in Go...  

Time Stamps -

0:00 - Preview
0:11 - Tilemap with Custom Data for Biome/Area
1:44 - Player Function to interact with Tiles
3:24 - Distance & Step Counter
5:14 - Scene Manager
6:40 - Battle Scene
8:55 - Saving Player's Last Position & Area
9:45 - Enemy Custom Resource
11:11 - Spawning Biome-Specific Enemies
14:32 - Adding New Enemies to the System
15:11 - Final Result & Thank you

Assets you can use -
Topdown Tilemap - https://aamatniekss.itch.io/topdown-f...
Enemy - https://fatcatgamesstudio.itch.io/rpg...
Enemy - https://fatcatgamesstudio.itch.io/10-...
Background - https://stealthix.itch.io/various-bac...
Others from OpenGameArt

Code -
Manager - https://pastebin.com/2u8SwmFV
Battle - https://pastebin.com/NmTQEh4v
Player - https://pastebin.com/PvdP57mH
Enemy (Class Resource) - https://pastebin.com/Yb2z3nbz
Run - https://pastebin.com/pfKRUFar

Patreon -
  / 16bitdev  

Discord -
  / discord  




Music Used -
Casiio x Sleepermane - Passing By
Provided by Lofi Records
Watch:    • Casiio x Sleepermane - Passing By  
Download/Stream: https://fanlink.to/Nomads


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