Hand Test

Published: 15 August 2012
on channel: Chris Jones
4,003,244
154k

Work in progress test, created with Lightwave and Sculptris. Missing are various muscles, tendons and finer subcutaneous deformations; dynamic wrinkles; squash/stretch (esp. fist fingers); modeling/surfacing refinements and general anatomical correctness. The animation is designed to test rig fluidity and range of motion, not realism. I shall address these things if I can think of a way to justify making a properly photoreal hand...

UPDATE: These things have now been addressed:    • Hand Test II (4K, 60fps)  

https://gumroad.com/cjones
  / cjones3d  
https://blenderartists.org/t/human-pr...
https://www.chrisj.com.au/

Thanks everyone for the comments!


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