As part of my ongoing efforts to help the Lightwave Community understand why they might want tool similar to how Unreal Engine works in their pipelines, I show how I tend to set things up in Unreal Engine using a Master Material Pipeline so that I can more easily tweak and adjust material assets across multiple material instances with minimal effort.
Watch video Setting Up Master Materials In UE5.1 online without registration, duration hours minute second in high quality. This video was added by user BookmansBlues 08 April 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 50 once and liked it 1 people.