This is a cutscene manager and Uncharted style camera system I've created. It's still a work in progress but already has lots of features like Lookat Tracking, letter boxing, move to target, disable/enable input, optional level sequences, optional player animation montages, and more. The system is 2 blueprints - one actor component on the player and one scene actor for the settings. There are no casts and no direct coupling to the player between the two scripts, so it's very easy to integrate. Discuss on my Discord if you like: / discord
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