Parrying & Reflecting Shield - RPG System Design in Godot 4

Published: 13 July 2024
on channel: 16BitDev
2,941
146

Parrying and Reflecting shields are used in the Dark Souls series (Parrying) and the Zelda series (Reflecting). Made a tutorial in Godot 4, for the basic working of their mechanics.

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TimeStamps -

0:00 - Preview
0:18 - Setting up Animations
2:17 - Basic Movement
3:21 - Item Class for Shield
4:11 - Left Hand & Right Hand Item
5:47 - Reflect
6:46 - Projectile
8:12 - Archer (for ejecting projectiles)
9:11 - Blocking Projectiles
10:04 - Parrying/Stagger/Axeman
11:34 - Audio for hits
12:33 - Giving delay between attacks
13:19 - Sword Item & Working
14:28 - Final Result & Thank you!


Asset Used -
NPCs - https://zerie.itch.io/tiny-rpg-charac...
Bardent's asset (Remake version by a discord member, Wolfsao)

Code -
Player - https://pastebin.com/Hkvkjvnk
Projectile - https://pastebin.com/nKm7ztqc
Reflect - https://pastebin.com/s4SZphS4
Blocking - https://pastebin.com/5mH6HEBH
Item - https://pastebin.com/VDDbPWQ6

Archer - https://pastebin.com/p1wE7pUb
Axeman - https://pastebin.com/NUDbBAHN

Patreon -
  / 16bitdev  

Discord -
  / discord  




Music Used -
GlobulDub – Sail
Provided by Lofi Records
Watch:    • Video  
Download/Stream: https://fanlink.to/BlueWoodsEP


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