Parrying and Reflecting shields are used in the Dark Souls series (Parrying) and the Zelda series (Reflecting). Made a tutorial in Godot 4, for the basic working of their mechanics.
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TimeStamps -
0:00 - Preview
0:18 - Setting up Animations
2:17 - Basic Movement
3:21 - Item Class for Shield
4:11 - Left Hand & Right Hand Item
5:47 - Reflect
6:46 - Projectile
8:12 - Archer (for ejecting projectiles)
9:11 - Blocking Projectiles
10:04 - Parrying/Stagger/Axeman
11:34 - Audio for hits
12:33 - Giving delay between attacks
13:19 - Sword Item & Working
14:28 - Final Result & Thank you!
Asset Used -
NPCs - https://zerie.itch.io/tiny-rpg-charac...
Bardent's asset (Remake version by a discord member, Wolfsao)
Code -
Player - https://pastebin.com/Hkvkjvnk
Projectile - https://pastebin.com/nKm7ztqc
Reflect - https://pastebin.com/s4SZphS4
Blocking - https://pastebin.com/5mH6HEBH
Item - https://pastebin.com/VDDbPWQ6
Archer - https://pastebin.com/p1wE7pUb
Axeman - https://pastebin.com/NUDbBAHN
Patreon -
/ 16bitdev
Discord -
/ discord
Music Used -
GlobulDub – Sail
Provided by Lofi Records
Watch: • Video
Download/Stream: https://fanlink.to/BlueWoodsEP
Watch video Parrying & Reflecting Shield - RPG System Design in Godot 4 online without registration, duration hours minute second in high quality. This video was added by user 16BitDev 13 July 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 2,941 once and liked it 146 people.