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There are a few ways in which you can have an attribute grow over a surface. One method is using a solver (and this is the method that most tutorials use and most people are familiar with), and the other method is using a pre-defined attribute that you can offset in vops or vex. This second method is faster and offers real-time feedback on the look as it doesn't rely on any kind of simulation.
The second solver method is based on a set-up by amazing artist Florian Bard showcases in his disintegration tutorial. You can watch the tutorial for free here:
► Chapters:
00:00 - 00:05 : Intro
00:05 - 15:40 : Non-simulation method
15:40 - 37:00 : Simulation method
Watch video VFX Essentials - Attribute Growth / Propagation - Houdini Tutorial online without registration, duration 37 minute 05 second in high hd quality. This video was added by user Voxyde VFX 20 May 2022, don't forget to share it with your friends and acquaintances, it has been viewed on our site 39 thousand once and liked it 1 thousand people.