Magical Rock Assembly - Houdini & Nuke VFX Course

Published: 13 April 2023
on channel: Voxyde VFX
27,330
493

• Course :
https://voxyde.gumroad.com/l/hqrwx

------------------------------------------------------

Socials:
➡️Instagram:   / voxyde  
➡️TikTok:   / voxyde_vfx  
➡️Twitter:   / voxydevfx  
➡️Facebook:   / voxyde  

-----------------------------------------------------------

Welcome to a new Houdini Course : Magical Rock Assembly

In this course we are going to create this entire VFX Shot in Houdini and Nuke.

• Fracture

We are going to start this course by fracturing our Hand geometry using voronoi and boolean techniques.


• Procedural SOP Setup

After we create our fractured pieces, we are going to set up the assembly animation entirely at the SOP level.
The motion of the pieces will be determined by curves that we can art direct and change in real time, without having to re-simulate anything.
So we are going to create this assembly animation without the use of any solvers.


• Custom Particle Movement

After we set up the geometry assembly, the other layers will be created in more of the traditional way, with the help of solvers.
For the particle streams, we're going to base the movement on the curves that we created for our assembly.
Here we will use an advanced setup in VOPs to have complete control over the motion.


• Smoke & Particle Advection

We are also going to use our fracture setup to create the smoke, and then use the smoke to advect particles, which will become the embers.

• HeightField & Asset Scattering

Aside from all of the effects, we are going to use Heightfields to create some simple mountains in the back.
Then we will use megascans to add more rocks and variety to our scene, to make it feel more realistic.


• Lighting, Rendering & AOVs

In the rendering sections we will set up all of the lights and materials, and render everything using Redshift.
Here we will also discuss best practices and how to set up different light passes and AOVs.


• Compositing

In nuke we will bring all of our renders and start putting everything together.
We will separate the AOVs for each layer so we can have complete control over the final output.


• Relighting

We will use the Bump Normals and World Position AOVs to relight our shot and extra rim detail on the subject.


• Fog Particles

We're also going to use Nuke's particle system to create an additional fog layer to create a more interesting look.


• Project Files

The download archive also include the completed Houdini project file (ver. 19.5) and Nuke project file (ver. 14.0v3) - Please note that project files are created with Houdini Indie and Nuke Indie

I hope you will enjoy this course!


Watch video Magical Rock Assembly - Houdini & Nuke VFX Course online without registration, duration hours minute second in high quality. This video was added by user Voxyde VFX 13 April 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 27,330 once and liked it 493 people.