Hellblade: Senua’s Sacrifice | DX11 vs DX12 | API comparison | GTX 1660 + Ryzen 2600

Published: 26 November 2021
on channel: Starstream Gamer
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This is the comparison between DX11 vs DX12 in "Hellblade: Senua’s Sacrifice" game (enhanced edition). The first one provides noticeably better GPU performance and smoother CPU performance. DX12 suffers from more frequent and more severe stutters, which sometimes turn into micro-freezes.
You should use DX12 only if you are interested in DXR effects or you have multicore CPU with low single core performance (something like Intel Xeon E5-2689).
Graphics quality is set to "Very High" in both cases. During GPU benchmark resolution was set to 1080p and FSR was disabled. During CPU benchmark resolution was decreased to 720p and FSR was set to "Quality" to eliminate GPU bottleneck.

System specs:
GPU: MSI GeForce GTX 1660 AERO ITX OC - +900 MHz on memory
CPU: AMD Ryzen 5 2600 - OCed to 3800 MHz
RAM: 16GB (2x8GB) DDR4 Crucial Ballistix BL2K8G32C16U4R - OCed to 3533 MHz [14-17-14-35 CR1 + tightened subtimings]
Motherboard: MSI B450M Mortar MAX (AM4, mATX)
CPU cooler: ID-Cooling SE-214 (1x120mm fan, 4 copper heat pipes, 150 W)
Storage: Western Digital Blue WD10EZEX 1TB HDD

Recorded with a help of NVIDIA ShadowPlay. The recording eats up to around 3% of frames. So the real framerate without recording is 3% higher.

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