Upgrading the Level-up UI — Creating a Rogue-like (like Vampire Survivors) in Unity: Part 19

Опубликовано: 29 Май 2024
на канале: Terresquall
1,224
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Accompanying article for Bronze tier Patrons, where we summarise all the changes: https://blog.terresquall.com/2024/04/...
Silver-tier Patrons can download the project files here:   / 103611073  

Forum topic that inspired this part: https://blog.terresquall.com/communit...
Forum post that found the experience bug: https://blog.terresquall.com/communit...

The video is finally here! In Part 19, we will be fixing some bugs with the Level-up UI Screen, implementing the Luck stat on the level-up, and making the level-up UI more modular and flexible.

0:00:00 Introduction
0:00:24 Explaining and fixing bugs with the current level-up screen
0:13:25 The level-up screen is not adaptive
0:14:38 Let's talk about modularity (in coding)
0:16:09 Refactoring the level-up UI elements
0:27:16 Limitations with the adaptiveness of the new level-up UI
0:27:52 Generalising the GetLevelData() function
0:33:39 Setting up the new scripts for the updated level-up UI
0:38:53 Explaining the new scripts
0:47:31 Fixing 2 bugs with experience gain
1:04:49 Conclusion

Edited by Firzanah: https://blog.terresquall.com/author/f...


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