Building systems are necessary for many games. We have already created the grid and now the player can place any object he selects. The player also knows which object he is trying to place and also where he is trying to place it. In this part, we will create a save and load system, so that when the player builds something, he can later easily load it without having to build it again.
CODE - https://docs.google.com/document/d/1e...
MODULAR DUNGEON PACK - https://assetstore.unity.com/packages...
FINISHED INVENTORY PROJECT - https://github.com/Freedom-Coding/Uni...
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Timestamps:
00:00 Introduction
00:10 Saving Data To List
02:32 Saving To JSON
04:18 Loading From JSON
05:20 Result
05:46 Destroying Objects
09:28 Outro
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