Present in every game cinematic you've ever seen and now making its way to real time rendering, depth of field is one of the most, if not the most important effect for taking your graphics to the next level.
Topics covered: How cameras work, circle of confusion generation, proper near and far field blending, the bokeh blur, the karis average, and inverse tonemapping.
Real life example photos provided by: (please follow them!)
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References:
Practical Gather-based Bokeh Depth of Field - Wojciech Sterna
Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shader - L. McIntosh, B. E. Riecke and S. DiPaola
Music:
Sandgem Town (Day) - Pokemon Diamond OST
Joy - Persona 3
During The Test - Persona 3
Afternoon Break - Persona 3
This Mysterious Feeling - Persona 3
Like A Dream Come True - Persona 4
Soft Oversight - Sonny Boy OST
ソウとセイジ - Sonny Boy OST
GO!GO!STYLE - Paradise Killer OST
arrow in thumbnail drawn by thlurp
Thanks for watching!
This video is dedicated to my friend, Alotryx.
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