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Games like No Man's Sky, Black Flag, and Sea of Thieves boast some very beautiful water! But, how does it work? Can I do better with current hardware?
Topics covered include: Fourier series, fourier transform, frequency and time domain, oceanographic spectra, discrete fourier transform, fast fourier transform, approximate subsurface scattering, simulating foam, leveraging multiple frequency bands
Check out Jump Trajectory's channel!
/ @jumptrajectory
Support me on Patreon!
/ acerola_t
Socials:
Twitter: / acerola_t
Twitch: / acerola_t
Discord: / discord
Code: https://github.com/GarrettGunnell/Water
References:
There are way too many references please just go to the code link above and scroll to the bottom of the readme for all my references there
Music:
Afternoon Break - Persona 3 OST
This Mysterious Feeling - Persona 3 OST
Midori Eyes - Paradise Killer OST
During The Test - Persona 3 OST
Junes Theme - Persona 4 OST
New Game - WORLD OF HORROR OST
In A Moment's Time - Skullgirls OST
A New Frontier - VA-11 Hall-A OST
Climactic Reasoning - Danganronpa 2 OST
Every Day Is Night - VA-11 Hall-A OST
Those Who Dwell In The Shadows - VA-11 Hall-A OST
Empty Ocean - Loop Hero OST
Joy - Persona 3 OST
Underground Club - VA-11 Hall-A OST
Your Love Is A Drug - VA-11 Hall-A OST
GO!GO!STYLE - Paradise Killer OST
Like A Dream Come True - Persona 4 OST
Thanks for watching!
This video is dedicated to my friend, Alotryx.
#acerola #graphics #gamedev #unity3d #graphics #shaders
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