Follow the demonstration and walkthrough of this Star-Citizen inspired workflow which focuses on using quick, tiled materials and complicated decal decoration sheets to build startlingly detailed worlds with amazing speed.
All of these materials are available on GameTextures.com and you can get 3 downloads per month for FREE.
https://beta.gametextures.com/shop/60... for the trim decal.
Part 1: Overview - 00:00:01
Part 2: Inspecting The Assets - 00:04:58
Part 3: 2.8 File setup - 00:09:46
Part 4: Starting The Base Mesh - 00:13:20
Part 5: Weighted Normals - 00:18:03
Part 6: UVs For The Base - 00:24:26
Part 7: Placing Decals - 00:32:23
Part 8: Exporting & Importing - 00:54:24
Part 9: Shader Setup - 01:00:52
Tools Used:
Yet Another Vertex Normal Editor addon - https://github.com/fedackb/yavne
Blender Texel Density Checker - https://gumroad.com/l/CEIOR
The largest library of game-ready PBR Substances ever created:
https://beta.gametextures.com/
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Смотрите видео [Full Tutorial] Use Deferred Decals to Create Detailed Assets Quickly in Blender 2.8/UE4 онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь GameTextures.com 05 Февраль 2019, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 26,090 раз и оно понравилось 737 людям.