[Full Tutorial] Use Deferred Decals to Create Detailed Assets Quickly in Blender 2.8/UE4

Published: 05 February 2019
on channel: GameTextures.com
26,090
737

Follow the demonstration and walkthrough of this Star-Citizen inspired workflow which focuses on using quick, tiled materials and complicated decal decoration sheets to build startlingly detailed worlds with amazing speed.

All of these materials are available on GameTextures.com and you can get 3 downloads per month for FREE.

https://beta.gametextures.com/shop/60... for the trim decal.

Part 1: Overview - 00:00:01
Part 2: Inspecting The Assets - 00:04:58
Part 3: 2.8 File setup - 00:09:46
Part 4: Starting The Base Mesh - 00:13:20
Part 5: Weighted Normals - 00:18:03
Part 6: UVs For The Base - 00:24:26
Part 7: Placing Decals - 00:32:23
Part 8: Exporting & Importing - 00:54:24
Part 9: Shader Setup - 01:00:52

Tools Used:

Yet Another Vertex Normal Editor addon - https://github.com/fedackb/yavne

Blender Texel Density Checker - https://gumroad.com/l/CEIOR

The largest library of game-ready PBR Substances ever created:
https://beta.gametextures.com/

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