Follow the demonstration and walkthrough of this Star-Citizen inspired workflow which focuses on using quick, tiled materials and complicated decal decoration sheets to build startlingly detailed worlds with amazing speed.
All of these materials are available on GameTextures.com and you can get 3 downloads per month for FREE.
https://beta.gametextures.com/shop/60... for the trim decal.
Part 1: Overview - 00:00:01
Part 2: Inspecting The Assets - 00:04:58
Part 3: 2.8 File setup - 00:09:46
Part 4: Starting The Base Mesh - 00:13:20
Part 5: Weighted Normals - 00:18:03
Part 6: UVs For The Base - 00:24:26
Part 7: Placing Decals - 00:32:23
Part 8: Exporting & Importing - 00:54:24
Part 9: Shader Setup - 01:00:52
Tools Used:
Yet Another Vertex Normal Editor addon - https://github.com/fedackb/yavne
Blender Texel Density Checker - https://gumroad.com/l/CEIOR
The largest library of game-ready PBR Substances ever created:
https://beta.gametextures.com/
Follow us on Instagram:
/ gametextures
Follow us on Twitter:
/ gametxtures
Like us on Facebook:
/ gametextures
Watch video [Full Tutorial] Use Deferred Decals to Create Detailed Assets Quickly in Blender 2.8/UE4 online without registration, duration hours minute second in high quality. This video was added by user GameTextures.com 05 February 2019, don't forget to share it with your friends and acquaintances, it has been viewed on our site 26,090 once and liked it 737 people.