An in depth look at designing corners for #videogames. We take an in depth look at the #gamedesign and #leveldesign techniques used in Thirty Flights of Loving to design corner. This helps make spaces easier to read and navigate. Pulling from a 2015 GDC talk presented by Brendon Chung we cover topics such as light, falloff, using geometry and taking advantage of the environment using props.
Brendon's GDC "2013" (actually 2015) talk:
• How to Tell Stories and Guide Players...
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