How To Use Event Dispatchers And How They're Diffrent To Blueprint Interfaces In UE4 and UE5

Опубликовано: 16 Сентябрь 2021
на канале: GDXR
16,550
396

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► Description
In this video, I show you how to use event dispatchers and how they can be used to make blueprint communication easier and to reduce the number of variable references one blueprint might need.

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If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first.

1. Installing UE4 from Source code (contains more up to date Quest features)
   • Installing UE4 4.25 from Oculus source  

2. Installing Android Studio (Required to create Oculus Quest projects in UE4.25+)
   • Installing Android Studio SDK & NDK F...  

3. My Oculus Quest 1 Settings (These are different to the Quest 2)
   • My Oculus Quest 4.25 Build Settings (...  

4. My Oculus Quest 2 Settings
   • Quest 2 Settings You Should Use (Fix ...  
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PC SPECS:
► RTX 2070 Super
► I9-9900K
► 32GB Ram
► 2TB SSD

Equipment
► Keyboard: HyperX Alloy Origins
► Mouse: Anker® Ergonomic Optical USB Wired Vertical Mouse
► Mic: Trust GXT 232
► WebCam: Jelly Comb
► Screen: AOC I2367fh 23-inch LED x 2
► Headset 1: Oculus Quest 128GB
► Headset 2: Oculus Rift + Motion Controllers
► Headset 2: Oculus Quest 2
► Graphics Tablet: Wacom Cintiq 13hd


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