Updated Discord invitation: / discord #UnrealEngine #VR #VirtualReality
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► Description
In this video, I show you how to use event dispatchers and how they can be used to make blueprint communication easier and to reduce the number of variable references one blueprint might need.
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If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first.
1. Installing UE4 from Source code (contains more up to date Quest features)
• Installing UE4 4.25 from Oculus source
2. Installing Android Studio (Required to create Oculus Quest projects in UE4.25+)
• Installing Android Studio SDK & NDK F...
3. My Oculus Quest 1 Settings (These are different to the Quest 2)
• My Oculus Quest 4.25 Build Settings (...
4. My Oculus Quest 2 Settings
• Quest 2 Settings You Should Use (Fix ...
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PC SPECS:
► RTX 2070 Super
► I9-9900K
► 32GB Ram
► 2TB SSD
Equipment
► Keyboard: HyperX Alloy Origins
► Mouse: Anker® Ergonomic Optical USB Wired Vertical Mouse
► Mic: Trust GXT 232
► WebCam: Jelly Comb
► Screen: AOC I2367fh 23-inch LED x 2
► Headset 1: Oculus Quest 128GB
► Headset 2: Oculus Rift + Motion Controllers
► Headset 2: Oculus Quest 2
► Graphics Tablet: Wacom Cintiq 13hd
Watch video How To Use Event Dispatchers And How They're Diffrent To Blueprint Interfaces In UE4 and UE5 online without registration, duration hours minute second in high quality. This video was added by user GDXR 16 September 2021, don't forget to share it with your friends and acquaintances, it has been viewed on our site 16,550 once and liked it 396 people.