Map Generation! - Adventure of Tuck - Unity Devlog #04

Опубликовано: 16 Январь 2021
на канале: GoldenEvolution
440
27

STEAM PAGE: https://store.steampowered.com/app/15...

In this video, I say "section" a lot.

Helpful links:

Unity auto tile (rule tile): https://learn.unity.com/tutorial/usin...
Cellular Automata by Sebastian Lague:    • [Unity] Procedural Cave Generation (E...  
Perlin noise by Brackeys:    • PERLIN NOISE in Unity - Procedural Ge...  
Saving prefabs: https://docs.unity3d.com/ScriptRefere...

Hello people!

This video is about the map generation in my game. Mainly about how I approach this at the moment and how I want to approach this in the future.

Adventure of Tuck is a roguelite game in which you play as Tuck. Tuck wants to become a writer but in order to get inspiration, he went out to the forest to clear his mind. This is where his adventure begins.

My name is Ken and I am from the Netherlands! One of my many hobbies is game development, which I started with in 2016-2017. This project, Adventure of Tuck, is a project I started with in 2019. Adventure of Tuck is made in Unity.

My twitter where I try to post regular updates on the game:   / goidenevolution  

Background music (also Adventure of Tuck OST) by zanelittlemusic.

#GameDev #Unity #Devlog


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