I love Blender...
Ya think?! Well, I go on about it enough.
And with every new day of using Geometry Nodes, I am loving it more and more. I'm learning so much, and I am finally finding ways to do the things I take for granted in Maya that have previously been a bit difficult.
Like rotating a profile curve and have the shape that has lofted along the path rotate with it. I tried animating the shape of the profile curve with a lattice, thinking it might override the main transform, I tried deforming all the points with a bone, but still it didn't spin the shape's profile on the path.
but with Geometry Nodes...ahh, easy peasy!
Take a look here.
I'll speak to you soon
Bye!
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