Intro to Godot GameDev part 5, Smooth scene transitions

Опубликовано: 01 Август 2022
на канале: ExploreGameDev
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In this video we add some foundations to further evolve our TicTacToe prototype to that of a playable game. A stubbed in start scene will be added in addition to the existing game play scene. We will then develop a scene transition class that is used to move from the start scene to the game play scene and when a win is detected, back to the start scene. This will include a gentle introduction to the animation player which will give us a fade out/in transition between scenes.

This is part 5 of a 10 part series
Playlist:    • Learn the core aspects of 2D game dev...  

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Chapters ⌛
00:00 - intro
00:30 - Create the start scene UI
02:19 - Adding the GDScript for the start scene
03:19 - Changing the scene which is loaded at the start of the game
03:56 - Adding remaining scene change calls to GDScript and then test gameplay
04:59 - Explain the curtain metaphor used for smooth scene transitions
05:35 - Building the autoload Scene Changer as a Canvas layer scene
07:21 - Adding the animation player to the scene changer
09:11 - Implementing the GDScript for the scene changer
10:40 - Using the SceneChanger class in game play and test game play
11:50 - outro
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Stay connected! 🔗
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—————————————————————————
My current equipment set up. Theses are some good choices if you are looking
-- Audio --
Shure MV7: https://amzn.to/3Bm0gC3
Blue Microphones boom arm: https://amzn.to/3HtYMcK
-- Video --
Sony A6400: https://amzn.to/3W6VH6v
-- Display --
Dell 27in ultrasharp 4k monitor(x2): https://amzn.to/3uGD0ed (high pixel density displays)
Quntis Computer Monitor Lamp: https://amzn.to/3iMOcDf (reduce eye strain)
-- Input --
IQUNIX A80 mechanical keyboard: https://amzn.to/3hfgUwb
Logitech MX Ergo Wireless Trackball Mouse: https://amzn.to/3YiXMOO

Intro/Outro music: Pray :    / @annodominination  

#godotengine #gamedev #scenetransitions


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