How To Make Characters Lock Eyes Using Blender Bone Constraints

Опубликовано: 23 Ноябрь 2020
на канале: W3 Productions
4,155
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In this Blender Bone Constraints Tutorial, we are going to look at how to use the Track To constraint in order to make rigged characters look at each other.

For the purposes of this video, the Blender Bone Rigging is already set up and we are going to apply the Blender Bone Constraints to the head and eye bones. At the end, we will show how these constraints can work alongside a keyframed animation.

Chapters of this Blender 2.9 Tutorial:
00:00 - Intro
01:19 - Create Object For Character To Look At
02:00 - Add Bone Constraint to Head bone
04:20 - Add Bone Constraint to Eye Bones
07:39 - Importing 2nd Character with Daz Importer
08:52 - Make 1st Character Look at 2nd Character
10:00 - Make 2nd Character Look at 1st Character
12:20 - Import Action/Animation to 1st Character
13:49 - Pre-Made animations will not have Characters looking in right direction
14:08 - Show how using Bone Constraints help override set Keyframes


#Tutorial #constraints #Blender3D

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