How To Build A SNOW HOUSE! - Terraria Building Guide

Опубликовано: 18 Ноябрь 2023
на канале: Nikonojo
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Starting a new Master Mode For The Worthy world!

In this video we'll build a cool Snow base! Or better, we'll rework the one i had before, because honestly, it looked TERRIBLE lol.

The Snow biome, also known as the Tundra, is a Surface biome that takes on an arctic appearance with its constant snowfall, its ground made of Snow and Ice Blocks, and its boreal trees. It can be of moderate difficulty in the early game, becoming relatively easy with some basic equipment. The biome is always found in the direction of the Dungeon, opposite the Underground Desert and Jungle. It extends Underground and transitions to the Ice biome in the Cavern layer.

Specific features of the Snow biome include a different water color and a snowscape background. Boreal trees and Shiverthorn frequently grow in the snow. Penguins wander the surface, and typical enemies include Ice Slimes, Frozen Zombies, and Demon Eyes. Stepping in water in the Snow biome in Expert or Master Mode inflicts the player with the Chilled debuff until 5 seconds after they leave. During rain, the biome undergoes a blizzard, decreasing visibility.

The trees in the biome can appear to be pines, snowy evergreens, or leafless trees, but they always yield Boreal Wood when cut down. Acorns placed on Snow Blocks always grow into boreal trees.

A Snow biome is made of at least 1500 / 300 Snow or Ice Blocks nearby, causing the water color and the background to change, but Snow plants and enemies can spawn on even a single block of snow or ice.

The Corruption, Crimson, and Hallow can overtake this biome through its Ice Blocks, either upon world generation or thanks to improved biome spread in Hardmode.

During a Blood Moon, Penguins become Corrupt or Vicious.

In Hardmode, the Snow biome gets a bit of a boost. Ice Elementals and Wolves begin to spawn at night, and blizzards can spawn the rare Ice Golem, a recurring lumbering giant with a frost beam attack that chills and even freezes players. Also, any enemy killed in the Snow biome in Hardmode has a 1/300 (0.33%) chance of dropping the Amarok, a powerful yoyo that inflicts the Frostburn debuff on enemies.

The Dungeon holds a single Ice Chest, which is unlocked with a Frozen Key, obtainable from the Snow biome at any time, but is only usable after Plantera is defeated. Any enemy killed in the Snow biome has a 1/2500 (0.04%) chance of dropping the Frozen Key (on PC version PC, Console version Console, Mobile version Mobile, Old Chinese version Old Chinese, tModLoader version tModLoader, and tModLoader 1 tModLoader Legacy) or the Frozen Key Mold (on Old-gen console version Old-gen console, Windows Phone version Windows Phone, and Nintendo 3DS version). The Ice Chest holds the Staff of the Frost Hydra, a sentry summon weapon.

Fishing in the Snow biome has a chance of yielding Atlantic Cod, Frost Daggerfish, and Frost Minnow. Atlantic Cod is used to craft Cooked Fish and Frost Minnow is used to craft Warmth Potions, which reduce damage from cold-themed enemies by 30% and are very useful in the Snow biome. Frost Daggerfish are ranged / throwing weapons and can be useful at the beginning of the game. Frozen Crates and Boreal Crates can also be caught in the Snow biome in pre-Hardmode and Hardmode, respectively, and always include one item from Frozen Chests (alongside other loot).

A house (or home) is a structure built by the player that town NPCs require in order to spawn, with one house required per NPC. A structure must meet several requirements in order to function as a house (see details below). The player can check if a structure meets the requirements by using the housing menu's top button, labeled with a question mark ("?"). NPCs generally retreat to their houses at night and remain in them until dawn. They will also retreat to their houses when it rains and during any event.

The Guide will appear upon starting a new world, and if killed, he will require a house in order to respawn. The Old Man, the Traveling Merchant, and the Skeleton Merchant do not require houses.

Similarly, the Guide, Angler, Goblin Tinkerer, Tavernkeep, Mechanic, Stylist, Wizard, Tax Collector, and Golfer will each make their initial appearances regardless of available housing. Once initially found, each will require a suitable house before respawning.

Certain naturally-generated structures can serve as houses and may inadvertently attract NPCs if players have placed light sources within them. These can include Floating Island structures, Living Tree treasure rooms, and the structures in the underworld. NPCs can be moved from these to the player's structures using the housing menu.

The requirements for a player-selected Bed to work as a spawn point are similar to those for NPC housing, but weaker; players do not need furniture beyond the Bed. See the Beds page for full details.

#terraria #mastermode #fortheworthy


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