Today, we'll be exploring how to implement a directional evade or dodge system in Unreal Engine 5 using C++, similar to those found in AAA games like God of War. We'll be utilizing root motion and animation montages to play the correct animation. This system will be created as a separate component, making it easy to incorporate into any of your projects.
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➡️ Unreal Engine version used in the video: Unreal Engine 5.4.4
➡️ Advanced Locomotion Series in UE5 and C++: • Advanced Locomotion Series in UE5 and...
➡️Terribilis Studio: https://terribilisstudio.fr/?section=...
➡️ Project Files: https://github.com/TareqMalkawi/Unrea...
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Time Stamps:
0:00 Intro
0:37 Dodge & Roll Animations Overview
2:19 How Are We Going to Build the Evade System?
3:52 Creating the Evade Component
4:22 Handling Evade Input
4:51 Setting Up the Character Class
7:16 Necessary Variables and Functions for the Evade Component
9:15 Implementing the Evade Component
11:19 Evade/Dodge System Logic
13:58 Using Animation Montage Delegates
16:16 Solving an Issue with Timers
18:58 Final Outcome
#unrealengine #ue5 #gamedev
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