Advanced Locomotion Series in UE5 and C++ | Enhanced Input & Animation System

Опубликовано: 03 Июль 2024
на канале: tareqgamedev
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In the second episode of the Advanced Locomotion Series, we'll begin by exploring the core concepts of the enhanced input system and some of its key features. Next, we'll implement the system together in C++ and create all the necessary assets. After that, we'll dive into working on the animation system, in this episode you learn about a lot of stuff, we will create the animation instance class in C++, and implement locomotion state machines, including jumping, strafing, jog start, and more.

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● Unreal Engine C++ API Reference: https://dev.epicgames.com/documentati...

● Enhanced Input: https://dev.epicgames.com/documentati...

● Kismet Math Library: https://dev.epicgames.com/documentati...
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Time Stamps:
0:00 Intro
2:43 Enhanced Input: Core Concept
7:01 Enhanced Input: Implementation
21:37 AnimInstance Class
30:08 Ground Locomotion
45:01 Jumping
53:18 Strafing
1:02:59 Jog Start Blend Space
1:10:27 Jog Stop Blend Space

#unrealengine #ue5 #locomotion


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