Get Darby's TriplanarCoordinates OSL here:
https://github.com/wuzelwazel/Redshif...
And TransformNormalTangents OSL here:
https://github.com/wuzelwazel/Redshif...
This quick tip is an introduction to the great Triplanar OSL node written by Darby Edelen. It's a UV projection that behaves like Triplanar Mapping, which has a few really nice quality of life features. Since he recently made it, I always opt for this OSL version instead of the built-in Redshift Triplanar node. Check the pinned comment for a correction about using this with Normal Maps, in order to be able to rotate them properly!
This information should apply to Redshift in other DCCs, and may to apply other render engines that support OSL although specifics about OSL support will vary from engine to engine.
00:00 Introduction
00:51 Comparing The Built-in Redshift Triplanar
01:36 Triplanar Coordinates OSL Setup
02:13 Controls & Features
03:00 Edge & Noise Breakup
03:52 Conclusion
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