This quick tip introduces the RandomBitmaps OSL Node which is perfect for randomly scattering image textures. Using this OSL node is a very easy way to procedurally cover an object in sticker textures, as I demonstrate but that is far from the only way to apply this technique. The node can also be chained through multiple copies of itself, to add even more randomization.
This information should apply to Redshift in other DCCs, as well as other render engines that support OSL although specifics about OSL support will vary from engine to engine.
Redshift OSL Repository link: https://github.com/redshift3d/Redshif...
00:00 Introduction
00:47 Setting Up The OSL Node
01:09 RandomBitmaps OSL Parameters
02:08 Controlling The Randomization
03:38 My Finished Result
04:10 Conclusion
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