Very basic tutorial covering the technique of creating low poly objects in Blender and taking them into Unity.
This is a redone version of an earlier tutorial I did that is now outdated. This time using Shader Graph for basic secularity (from the alpha channel) and a simple Fresnel effect.
Lightweight, ascetically pleasing, and super easy to make! Great for games, especially in a mobile or vr space.
A bunch of previous recordings had messed up so forgive the sloppy presentation!
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#gamedev #tutorial #unity #blender
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00:00 Intro
01:10 Basic Structure
03:25 Mountains
05:30 Detail Time-lapse
06:27 Exporting to Unity
08:07 Texturing & Mapping
12:05 Making the Material
15:02 Adding specularity
16:46 Adding fresnel
18:35 Conclusion
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