Very basic tutorial covering the technique of creating low poly objects in Blender and taking them into Unity.
This is a redone version of an earlier tutorial I did that is now outdated. This time using Shader Graph for basic secularity (from the alpha channel) and a simple Fresnel effect.
Lightweight, ascetically pleasing, and super easy to make! Great for games, especially in a mobile or vr space.
A bunch of previous recordings had messed up so forgive the sloppy presentation!
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00:00 Intro
01:10 Basic Structure
03:25 Mountains
05:30 Detail Time-lapse
06:27 Exporting to Unity
08:07 Texturing & Mapping
12:05 Making the Material
15:02 Adding specularity
16:46 Adding fresnel
18:35 Conclusion
Watch video Low Poly Planets Updated - Blender to Unity using Shader Graph online without registration, duration hours minute second in high quality. This video was added by user ArmanDoesStuff 03 March 2021, don't forget to share it with your friends and acquaintances, it has been viewed on our site 3,986 once and liked it 111 people.