Create Your Own CS:GO Props - My First Source Prop Part 1 - Modeling

Опубликовано: 17 Июнь 2017
на канале: TopHATTwaffle
38,741
867

Welcome to My First Source Prop! Here you'll learn my workflow for getting props from a new 3dsmax file into Source Engine! You can use the time codes in the description to see exactly what parts you want!

Exporting Place Holder Assets From Hammer: 00:37
Modeling the Box Prop: 4:59
UVW Unwrapping the Box: 14:23
Modeling the Barrel Prop: 23:30
UVW Unwrapping the Barrel: 40:29

VMT_EDITOR: https://github.com/Gira-X/VMT-Editor/...

WallWorm Model Tools: https://wallworm.com/

AO Production Render Preset (LONG TIME): http://www.content.tophattwaffle.com/...

AO Test Render Preset: http://www.content.tophattwaffle.com/...

Substance Source Package: http://www.content.tophattwaffle.com/...

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