Complete beginner? Want to know how to go from modeling, to UVing, to texturing, to shading, to lighting, and rendering in Autodesk Maya and Arnold? This is the perfect tutorial series for you!
Part four is going to go over how to connect your textures to the Arnold Shader. We are also going to dive into a bit of an advanced trick on utilizing a multiply and divide node in association with a clamp connected to your texture to alter the texture inside of Maya. Once the shader is complete we will go over basic a few basic Arnold render settings.
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