#unity #csharp #gamedev #behaviortree #behaviourtree #tree #ai
In this Unity tutorial, let’s see how to implement a basic behaviour tree to make a simple guard AI!
🗒 Text version on Medium: / how-to-create-a-simple-behaviour-tree-in-u...
🚀 Github repository with the code+assets: https://github.com/MinaPecheux/UnityT...
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🚀 Guard model (+ animations): https://assetstore.unity.com/packages...
🚀 Skeleton model (+ animations): https://assetstore.unity.com/packages...
🚀 Ground tiles texture: https://ambientcg.com/view?id=Tiles089
🚀 Wood crate: https://opengameart.org/content/crate-2
0:00 - Introduction
0:35 - What about FSMs?
1:34 - What are behaviour trees?
3:39 - Why use behaviour trees?
5:38 - Preparing our 3d scene
8:04 - Implementing the generic BT architecture
12:41 - Our guard AI #1: Patrol
15:42 - Our guard AI #2: Target
19:01 - Our guard AI #3: Attack
22:13 - Conclusion & final thoughts
Смотрите видео Create an AI with behaviour trees [Unity/C# tutorial] онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Mina Pêcheux 02 Ноябрь 2021, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 81,123 раз и оно понравилось 2 тысяч людям.