Substance Painter exports specular roughness maps by baking the roughness values into the pixels of a greyscale texture map. This has the advantage of giving variation in the roughness across the surface, but the disadvantage that the roughness slider is replaced by the map, thus losing artistic control in Maya. This video demonstrates an improved workflow in both Maya and Substance Painter that avoids this trade-off, providing both variation and artistic control by creating a setup with two roughness sliders in Maya driven by a mask.
RESOURCES:
This roughness mask is included in the specular section of my Uber-shader for Substance Painter:
• Substance 3D Painter: Custom Tools & ...
The Maya Shader network for an Arnold AiStandard surface is built into my Substance to Maya Bridge Tool:
• SP2M: Substance Painter to Maya Bridg...
CHAPTERS:
0:00 Shader Network in Maya
2:15 Setup in Substance Painter
Смотрите видео Substance Painter Lookdev: A better way to export roughness texture maps for artistic control. онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Derek Flood 30 Январь 2023, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 3,092 раз и оно понравилось 93 людям.