Substance Painter exports specular roughness maps by baking the roughness values into the pixels of a greyscale texture map. This has the advantage of giving variation in the roughness across the surface, but the disadvantage that the roughness slider is replaced by the map, thus losing artistic control in Maya. This video demonstrates an improved workflow in both Maya and Substance Painter that avoids this trade-off, providing both variation and artistic control by creating a setup with two roughness sliders in Maya driven by a mask.
RESOURCES:
This roughness mask is included in the specular section of my Uber-shader for Substance Painter:
• Substance 3D Painter: Custom Tools & ...
The Maya Shader network for an Arnold AiStandard surface is built into my Substance to Maya Bridge Tool:
• SP2M: Substance Painter to Maya Bridg...
CHAPTERS:
0:00 Shader Network in Maya
2:15 Setup in Substance Painter
Watch video Substance Painter Lookdev: A better way to export roughness texture maps for artistic control. online without registration, duration hours minute second in high quality. This video was added by user Derek Flood 30 January 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 3,092 once and liked it 93 people.