Learn how to build a simple and effective Save & Load system in Unreal Engine 5 using Blueprints—perfect for beginners and indie developers.
In this tutorial, we use the Third Person Template and set up a save system that stores and restores player position at runtime. You’ll learn how to create a SaveGame Blueprint, implement save and load functionality, and hook it up to input actions like pressing H to save and J to load. We’ll also use Event BeginPlay to automatically load the save at game startup.
This is a powerful foundation for building advanced save systems in your own games!
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🧠 What You’ll Learn:
How to create a SaveGame Blueprint
Saving and loading actor transforms
Using "Does Save Game Exist"
Triggering save/load from keyboard inputs
Loading save automatically on game start with Event BeginPlay
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⏱️ Chapters:
0:00 Intro
0:23 Creating the SaveGame Blueprint
1:45 Writing the Save Game Logic
2:56 Writing the Load Game Logic
3:10 Testing Save and Load in the World
4:10 Auto Load on BeginPlay
4:20 Final Test + Outro
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