Learn how to build a simple and effective Save & Load system in Unreal Engine 5 using Blueprints—perfect for beginners and indie developers.
In this tutorial, we use the Third Person Template and set up a save system that stores and restores player position at runtime. You’ll learn how to create a SaveGame Blueprint, implement save and load functionality, and hook it up to input actions like pressing H to save and J to load. We’ll also use Event BeginPlay to automatically load the save at game startup.
This is a powerful foundation for building advanced save systems in your own games!
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🧠 What You’ll Learn:
How to create a SaveGame Blueprint
Saving and loading actor transforms
Using "Does Save Game Exist"
Triggering save/load from keyboard inputs
Loading save automatically on game start with Event BeginPlay
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⏱️ Chapters:
0:00 Intro
0:23 Creating the SaveGame Blueprint
1:45 Writing the Save Game Logic
2:56 Writing the Load Game Logic
3:10 Testing Save and Load in the World
4:10 Auto Load on BeginPlay
4:20 Final Test + Outro
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Watch video How to Make a Save System in Unreal Engine 5 – Blueprint Tutorial (4 Minutes) online without registration, duration hours minute second in high quality. This video was added by user Rambod Dev 23 April 2025, don't forget to share it with your friends and acquaintances, it has been viewed on our site 140 once and liked it 6 people.