Designing a Modular Environment using Unreal with Brian Recktenwald

Опубликовано: 19 Декабрь 2018
на канале: The Gnomon Workshop
32,770
621

In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv’s, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides invaluable tips and techniques.


Смотрите видео Designing a Modular Environment using Unreal with Brian Recktenwald онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь The Gnomon Workshop 19 Декабрь 2018, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 32,77 раз и оно понравилось 62 людям.