Quest Link and AirLink Graphics Looked Horrible with My AMD Radeon GPU Until I Did This!

Опубликовано: 18 Ноябрь 2023
на канале: Maraksot78
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Over the past couple years it's become very apparent to me that Meta has spent much more time optimizing their software with Nvidia GPUs than it has with AMD GPUs when it comes to playing PC VR games with their headsets. When using Quest Link and AirLink with Nvidia GPUs it's more or less plug and play and the graphics look great; where as if you have an AMD GPU the encode resolution is much lower by default making PC VR with the Quest, Quest 2 and Quest 3 look much worse than it should. In this video I show how to use the Oculus Debug Tool to enable a very important feature when it comes to getting the best graphics possible when using Quest Link and AirLink called Link Sharpening. I also show how to increase the Encode Resolution Width from Meta's laughably low default encode resolution to improve the visuals even more. But that's not all; recently I ran into a new problem where the encode bitrate would randomly fluctate up and down making PC VR graphics look horrible even with Link Sharpening enabled and the Encode Resolution Width set significantly higher than Metas default! I spent the better part of a week investigating this bitrate problem and found a solution just in time for the bitrate problem to disappear all on it's own. I debated removing this particular information from my video, but that would have required me to redo a large portion of the video, and on top of that I thought, what if this issue comes back? And what if someone else is experiencing a low encode bitrate issue when using AirLink and this information could help them? So rather than scrap hours and hours worth of work I decided to keep it in. This is all explained in the new intro to the video which I had to film after the video was more or less complete. Anyway, for anyone with an AMD 6000 or 7000 series GPU who's using a Quest headset for PC VR and you're sick of the graphics looking like you need to get your eyes checked, the Oculus Debug Tool (aka ODT) settings I share in this video just might be what saves your PC VR experience. Also, toward the end of this video I show how to deal with another problem I've found which seems to only exist on Radeon 7000 GPUs when using AirLink. In all my testing it has never shown up when using a Link cable. When using AirLink with a Radeon 7000 GPU there's a weird warping or squeezing effect that goes on, on the far right of your field of view. It's very offputting and can be a little nausea inducing. The good news is there is a way to temporarily eliminate this nuesance and in this video I share a couple ways I've found to get rid of it. Ok, there we go. I've written the video description that no one is ever going to read but will hopefully help those looking for a solution to these issues find this video when they search for it. Enjoy! :)

For the Oculus App and Router settings I use to get AirLink working as good as possible check out this video -    • Say Goodbye to Blurry, Muddy Looking ...  

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Wanna skip to a particular part of the video? Use the Chapters. :)
Chapters:
00:00 – This is not the original intro
02:15 – AirLink Worked great with the 7800XT... then it didn't
03:23 – We aren't going to put up with disgusting looking graphics!
04:53 – How do you get to the Oculus Debug Tool?
05:15 – Make sure Oculus is set as the OpenXR Runtime
05:56 – testing AirLink with the RX 7600, 7700XT and 7900XTX
06:25 – testing AirLink with the 6650XT, 6700XT and 6950XT
07:11 – Meta seems to have a favorite
07:46 – What about Virtual Desktop with AMD Radeon?
08:39 – Fixing the Radeon 7000 AirLink Right Eye Warping/Squeezing Phenomenon
10:44 – Meta and AMD Radeon GPUs

#AMD, #AirLink, #Radeon, #rx7800xt , #VR, #quest3, #quest2, #radeon , #7800xt, #virtualreality, #gpu, #graphicscard, #oculus, #meta


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