Shot Lighting Overrides in Unreal Engine Level Sequencer for CG Animation & Cinematics

Опубликовано: 17 Апрель 2023
на канале: Derek Flood
1,863
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When rendering shots in a CG animation production there are commonly shot-specific lighting overrides and adjustments made to the master lighting for a sequence. These include visibility toggles, adjustments to existing lights, and spawning shot-specific lights, This video covers how to do these in the Unreal Engine Level Sequencer, as well as how to manage shot assignments for a team of lighters.

Chapters
0:00 Overview: Master Lighting vs Shot Lighting
1:57 Exporting shot cameras from Maya
3:23 Setting up the shot cams with the Level Sequencer
5:39 Global settings for FPS and DOF
7:50 Shot overrides: Visibility toggle
10:26 Shot overrides: Per-shot Keyframe Adjustments
12:29 Shot overrides: Spawning shot-specific lights & objects
13:25 Understanding Level Sequence Actors and Assets
18:20 Shot lighting production workflow


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