Shot Lighting Overrides in Unreal Engine Level Sequencer for CG Animation & Cinematics

Published: 17 April 2023
on channel: Derek Flood
1,863
37

When rendering shots in a CG animation production there are commonly shot-specific lighting overrides and adjustments made to the master lighting for a sequence. These include visibility toggles, adjustments to existing lights, and spawning shot-specific lights, This video covers how to do these in the Unreal Engine Level Sequencer, as well as how to manage shot assignments for a team of lighters.

Chapters
0:00 Overview: Master Lighting vs Shot Lighting
1:57 Exporting shot cameras from Maya
3:23 Setting up the shot cams with the Level Sequencer
5:39 Global settings for FPS and DOF
7:50 Shot overrides: Visibility toggle
10:26 Shot overrides: Per-shot Keyframe Adjustments
12:29 Shot overrides: Spawning shot-specific lights & objects
13:25 Understanding Level Sequence Actors and Assets
18:20 Shot lighting production workflow


Watch video Shot Lighting Overrides in Unreal Engine Level Sequencer for CG Animation & Cinematics online without registration, duration hours minute second in high quality. This video was added by user Derek Flood 17 April 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,863 once and liked it 37 people.