Understanding Peer-to-Peer, Host Migration & Dedicated Servers use for Multiplayer Games Development

Опубликовано: 15 Октябрь 2024
на канале: Edgegap
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Presented by Michal Buras, Senior Developer at Highwire Games on Six Days in Fallujah, at Live Service Game Summit (2024.09.10).

The intended takeaway is a better understanding of different networking technologies available and the benefits along with challenges of different game infrastructure. Specifically, peer to peer as a technology and its challenges, specifically host migration, and how that impacts your development resources.

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Chapters
00:00 Introductions
00:48 About the Speaker
01:27 Objective of the Presentation
02:02 Peer-To-Peer Networking in Multiplayer Games - The Basics
03:03 Peer-To-Peer Networking - Understanding STUN Servers
03:22 Peer-To-Peer Networking - Relays Servers
03:51 Relays: Epic Online Service - Overview
04:45 Relays: Epic Online Service - Vulnerabilities
05:30 Relays: WebRTC
06:10 Relays: Self-Developed / Self-Hosted
07:01 Host Migration & Impact on Challenges of Relays
09:28 Dedicated Servers - Infrastructure & Cost Breakdown
10:22 Public Cloud (AWS)
10:55 Bare Metal
11:32 Container Instances - Overview
11:59 Container Instances - Image Caching
12:41 Container Instances - Distributed Orchestration
13:27 Public Cloud - Wasted Capacity vs Container Instances
14:46 Final Comparison
15:01 Conclusion


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