Presented by Michal Buras, Senior Developer at Highwire Games on Six Days in Fallujah, at Live Service Game Summit (2024.09.10).
The intended takeaway is a better understanding of different networking technologies available and the benefits along with challenges of different game infrastructure. Specifically, peer to peer as a technology and its challenges, specifically host migration, and how that impacts your development resources.
---
Chapters
00:00 Introductions
00:48 About the Speaker
01:27 Objective of the Presentation
02:02 Peer-To-Peer Networking in Multiplayer Games - The Basics
03:03 Peer-To-Peer Networking - Understanding STUN Servers
03:22 Peer-To-Peer Networking - Relays Servers
03:51 Relays: Epic Online Service - Overview
04:45 Relays: Epic Online Service - Vulnerabilities
05:30 Relays: WebRTC
06:10 Relays: Self-Developed / Self-Hosted
07:01 Host Migration & Impact on Challenges of Relays
09:28 Dedicated Servers - Infrastructure & Cost Breakdown
10:22 Public Cloud (AWS)
10:55 Bare Metal
11:32 Container Instances - Overview
11:59 Container Instances - Image Caching
12:41 Container Instances - Distributed Orchestration
13:27 Public Cloud - Wasted Capacity vs Container Instances
14:46 Final Comparison
15:01 Conclusion
Watch video Understanding Peer-to-Peer, Host Migration & Dedicated Servers use for Multiplayer Games Development online without registration, duration hours minute second in high quality. This video was added by user Edgegap 15 October 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 159 once and liked it 8 people.