How Cinematic Cutscenes in Video Games are Made | A Game Development Podcast

Опубликовано: 23 Ноябрь 2022
на канале: Massive Entertainment - A Ubisoft Studio
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In this episode of Behind Massive Screens, Cinematic Animator Soo Kang tells us how cutscenes in games are made – from script to motion capture, to ending up in a game.

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About Massive:

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and is part of the Ubisoft family. We are a multinational team of more than 700 passionate and highly skilled people from 50+ different countries.

Through our in-game engine Snowdrop, we bring our game projects Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy's The Division 2 to life. We're also the home base of Ubisoft Connect, Ubisoft's digital distribution platform.

At Massive, we enjoy what we do, and we do it together as one studio.


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